James Cunliffe

Automatic1111 Articles

Testing Gen-2 and Pikalabs with a Starfield Parody Trailer

I was watching a lecture on creativity recently and how it’s not an optimal survival strategy in the modern world. That’s because creatives will spit out idea after idea, and it’s rare that any of them are actually good and worth pursuing. This year I’ve made a free app that has managed 15 downloads, and I published a book that

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Rob Like A Robot: How To Be Creative When A.I Does It Better

After a year of deep research into artificial intelligence and its impacts on human creativity, I’m proud to announce the release of my book “Rob Like a Robot: How to Be Creative When AI Does It Better.” This 244-page guide represents the culmination of everything I’ve learned about generative AI and how we can use it to augment our creative

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How I Used AI To Make A Theoretical Video Game Expansion

As someone who has worked in the video game industry, I’ve always been fascinated by the endless possibilities of game expansions. Recently, after my brother saw a tweet by one of the Slay the Spire co-creators talking about some pasta based icons he’d made, we decided to put our heads together to create a demo of it using AI tools.

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How to Create and Animate a Landscape with Parallax: A Tutorial

The advancement in technology has made it possible to create visually stunning landscapes with ease. With Stable Diffusion and Automatic1111, you can quickly generate a digitally illustrated background image, like a castle, using models from websites like Hugging Face. In this tutorial, I will use Anything V3 to create our landscape. Step 01: Generate the Image in Automatic1111 It’s as

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AI Anime Generator

After leaving a struggling gaming marketing agency and assessing my priorities, I knew I wanted to build something my fiancée, a huge anime fan, would enjoy. I leveraged my decade of experience in video production and motion design, and combined it with cutting-edge AI software like ChatGPT, Stable Diffusion, Automatic1111, and AnythingV3. My original goal was to complete the project

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James Cunliffe

Creative & Multimedia Artist

A full-time creative sharing the journey.

Previously an animation technician for a subsidiary of Epic Games. As well as a digital producer, creative director, and gaming media content lead for multiple award-winning agencies.

I lead end-to-end content delivery, shaping the idea, building the plan, and directing execution through production + post.

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