James Cunliffe

Stable Diffusion Articles

Skyward Reverie Album Release | Alias Here / James Cunliffe

At the beginning of the year, I decided to embark on a new record project. I’d give myself three months to create twelve tunes with a lo-fi theme. Throughout the first quarter of the year, my goals shifted. I opted to refocus on a more cinematic tone to appeal to an Artlist application that, regrettably, failed. It’s unfortunate that the

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AI Influencers Could Replace Human Influencers

What began as a curious investigation into artificial intelligence’s potential role in celebrity culture swiftly turned into feelings of uneasiness when I gradually realised that they were already here. At least in a rudimentary way. They still exist within the uncanny valley, but that valley is beginning to close, and I’m fairly certain we won’t be able to tell whether

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Testing Gen-2 and Pikalabs with a Starfield Parody Trailer

I was watching a lecture on creativity recently and how it’s not an optimal survival strategy in the modern world. That’s because creatives will spit out idea after idea, and it’s rare that any of them are actually good and worth pursuing. This year I’ve made a free app that has managed 15 downloads, and I published a book that

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Rob Like A Robot: How To Be Creative When A.I Does It Better

After a year of deep research into artificial intelligence and its impacts on human creativity, I’m proud to announce the release of my book “Rob Like a Robot: How to Be Creative When AI Does It Better.” This 244-page guide represents the culmination of everything I’ve learned about generative AI and how we can use it to augment our creative

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Diving into the Wes Anderson A.I Meme Phenomenon with a Twist

Over the past week, the internet has been flooded with videos parodying Wes Anderson’s unique filmmaking style, transposed onto pre-existing franchises. High-profile parodies include a Star Wars homage by Curious Refuge and a Harry Potter spin by PanoramaChannel. The prior of these creations not only went viral due the influence of its LA-based marketer/ creator, but also because Anderson’s quirky

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How I Used AI To Make A Theoretical Video Game Expansion

As someone who has worked in the video game industry, I’ve always been fascinated by the endless possibilities of game expansions. Recently, after my brother saw a tweet by one of the Slay the Spire co-creators talking about some pasta based icons he’d made, we decided to put our heads together to create a demo of it using AI tools.

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James Cunliffe

Creative & Multimedia Artist

A full-time creative sharing the journey.

Previously an animation technician for a subsidiary of Epic Games. As well as a digital producer, creative director, and gaming media content lead for multiple award-winning agencies.

I lead end-to-end content delivery, shaping the idea, building the plan, and directing execution through production + post.

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