
Tutorial Articles

New Skool Community
The Hidden Archive: Free Creative Tools, Resources and a New Teleprompter App Over the past few years, I’ve created a slightly ridiculous number of things. Books. Apps. Courses. Music. Videos. Experiments. Resources. Some useful, some strange, and quite a few that sit somewhere in between. One of the things I’ve wanted to do for a while is create a single

GodotGPT | A GPT That Codes Videogames
First things first, click here if you want to see GodotGPT in action. GodotGPT, is a specialised AI assistant focused on providing comprehensive support and guidance for game development using the Godot engine and GDScript. I’ve trained it on community-driven knowledge within the Godot Documentation on Github. It’s an amazing resource for everything related to the Godot engine. I’m hoping

2D Character Animator | Udemy Course
Back in 2017, I was presented with a challenge that would unknowingly alter the course of my creative journey: Inktober. A challenge where artists create a new piece of art every day throughout October, Inktober presented me with the opportunity to revisit a skill I hadn’t touched since high school – drawing. Despite being surrounded by professionals, I persevered, completing

Rob Like A Robot: How To Be Creative When A.I Does It Better
After a year of deep research into artificial intelligence and its impacts on human creativity, I’m proud to announce the release of my book “Rob Like a Robot: How to Be Creative When AI Does It Better.” This 244-page guide represents the culmination of everything I’ve learned about generative AI and how we can use it to augment our creative

Creative Archetypes | Helping Guide Creatives Into the Future
This has been a passion project that I’ve had under wraps for the last 4 months. After studying C# and a dozen tutorials regarding the Unity Game Engine. I felt it was time to take a crack at my own project. Now, I have a tendency to over do the scope on personal projects, so I decided to reign

Anime Character Design and Animation, Stable Diffusion, Photoshop and After Effects
In this 2 part tutorial I walk you through my process of generating characters using Stable Diffusion and Automatic1111. In Part 1 we use the A.I tools along with Photoshop and Inpainting to tweak the design and prep the character for animation. In Part 2 we take those elements into After Effects to rig, animate and finalise the composition. I’ve

James Cunliffe
Creative & Multimedia Artist
A full-time creative sharing the journey.
Previously an animation technician for a subsidiary of Epic Games. As well as a digital producer, creative director, and gaming media content lead for multiple award-winning agencies.
I lead end-to-end content delivery, shaping the idea, building the plan, and directing execution through production + post.



