James Cunliffe

Stable Diffusion

Skyward Reverie Album Release | Alias Here / James Cunliffe

At the beginning of the year, I decided to embark on a new record project. I’d give myself three months to create twelve tunes with a lo-fi theme. Throughout the first quarter of the year, my goals shifted. I opted to refocus on a more cinematic tone to appeal to an Artlist application that, regrettably, failed. It’s unfortunate that the effort ended in loss, but it doesn’t diminish the trip or the task itself. Mixing lo-fi rhythms with cinematic melodies seemed like a fresh perspective on the genre, allowing me to re-discover my downtempo/electronica origins in a new and exciting way. My first album, ‘Pomp Yin – World Celebration,’ was released 9 years ago and was one of the most enjoyable creative projects I’ve ever worked on, and I’ve always wondered if I’d have time to produce another with all the responsibilites of life that get in the way. Well, nearly over a decade later I have and although it missed the mark for Artlist, I’m still happy with the project for the amount of time I had to work on it. You can find more about the process in the video below: The album itself is a mixture of genres, drawing on the rich tapestries of ambient, electronica, downtempo, jazz, lounge and world music. All twelve tracks were named by my wife Martina, who, together with my best man Jonny Knowles, have been my main supporters and motivators to create more music. With so many excellent musicians and producers online and around the globe, it may be tough not to compare your work to others. When it comes to music, I usually feel like I achieve a level of quality that is above average but just below professional; perhaps this is due to impostor syndrome, but it doesn’t deter me. If anything, seeing people pursue artistic endeavours and push themselves to learn more inspires me to continue honing my talents in whichever area I focus on. If you would like to listen to the full album, you can do that by clicking on the video below. The full album with individual tracks will follow shortly on Spotify and all the other big streaming platforms. Thanks for listening  

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AI Influencers Could Replace Human Influencers

What began as a curious investigation into artificial intelligence’s potential role in celebrity culture swiftly turned into feelings of uneasiness when I gradually realised that they were already here. At least in a rudimentary way. They still exist within the uncanny valley, but that valley is beginning to close, and I’m fairly certain we won’t be able to tell whether the superstars we see on screens are real or not in the not too distant future. In this video, I look at two AI Influencers: ‘Anna Indiana,’ an AI Singer Songwriter, created anonymously, and ‘Aitana Lopez,’ a Digital Creator with over 213K followers and an Onlyfans account that is supposedly growing and bringing in over $10,000 per month. Is it a ruse or a deception? It doesn’t appear to be. Here you have an AI Model that says as much, and yet lonely guys from all over the world come to this imaginary company and contribute their hard earned money for NSFW AI generated content. And I can’t stop thinking about how bizarre that is. If anything, it implies that many men are content to project their idealised versions of women onto a fabrication that does not exist in physical reality. They prefer fiction to reality. The fact that manufactured perfectionism is what we desire rather than anything tangible makes me feel a little sad; at least when it comes to the subject of human relationships. Knowing how Stable Diffusion works, I decided to test some of the newer tools available to see how easy it was to create my own ‘Digital Creator’ and well… Turns out you don’t need much skill at all to manufacture a whole person…     Furthermore, it appears that a growing number of technologies are on the horizon that will allow us to convert still photographs of illustrated characters or even people into animated videos. This technology will have many valuable uses in the creative space, but it won’t all be rainbows and sunshine. More malevolent people will soon have a new set of tools at their disposal to force others to submit to their will. The cat is already out of the bag, and it’s ridiculous to expect it to want to return now that it’s experienced the great outdoors. The most we can do is stay up to date with this technology so that we’re aware of its capabilities and do not fall victim to future scams or deceptions.

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Testing Gen-2 and Pikalabs with a Starfield Parody Trailer

I was watching a lecture on creativity recently and how it’s not an optimal survival strategy in the modern world. That’s because creatives will spit out idea after idea, and it’s rare that any of them are actually good and worth pursuing. This year I’ve made a free app that has managed 15 downloads, and I published a book that has sold 77 copies (the majority for free under Kindle Unlimited). Both are designed to help creatives navigate the world with a little more wisdom. Especially when we’re living through rough times with AI technology forcing us to raise our own standards of work. I think the app and the book were worthwhile pursuits, but the truth is, no one really cares, and that’s just the reality of these things. They took a long time to make as well, albeit a lot quicker due to tools like ChatGPT, Claude2, Midjourney, and Stable Diffusion. So I’ve tried to reign in the scope of the projects I do, at least in the short term, so I can create content making use of the newest creative tools on the market. These just so happen to be AI tools, which are still massively controversial. Sadly, it doesn’t matter if you like them or not; if you don’t learn how to use them, you’re at risk of losing work to people who do know how to use them. This means if you are creative, the optimal strategy is to be a bit selfish and learn this new technology; all the big studios are already using it, so why put yourself at a disadvantage unless you really do want to be a starving artist, which I do not recommend; it’s awful. Anyway, besides all of that, there’s been progress with AI video generation tools in the last couple of weeks. RunwayML’s Gen-2 is still massively janky, but if you’re persistent, you can get some cool visuals out of it. But the tool I’m most impressed by is Pikalabs, and I’ll tell you why after you’ve watched the video.   Now, on the surface, this video was one of those stupid ideas a normal person would ignore. But I had a creative spark and the means to make this idea real. It’s not too dissimilar to the setup for the Wes Anderson Pokemon parody I made a couple of months ago, which was heavily inspired by the team over at Curious Refuge, but this time around, instead of playing around with D-ID AI, I wanted to test out Gen-2 and Pikalabs. Pikalabs allows you to drop images in with a text prompt, and it will render a 2-second video clip at 8fps. So you can’t do much with that, but it’s still less awkward-looking in comparison to Gen-2. Gen-2 needs a lot of rolls. Most of the results I’ve gotten back feel too much like Disco Diffusion; it’s too hallucinogenic for what I’d like to use it for. I suspect it’ll get better, but for now, the subtle movements from Pikalabs are much more what I’m after. Besides that, I’m learning that DaVinci Resolve is amazing. Everyone who does motion work with AI knows about dirt removal and deflicker now. Due to Corridor Crew and Enigmatic E. The latter is a very talented Warp Diffusion artist and is worth checking out. He actually helped Corridor with their latest Stable Diffusion project, Anime Rock Paper Scissors 2. In terms of my own video project, it just feels like sci-fi is booming within the culture. David Grusch is making the news regarding his statements in Congress about a secret UAP retrieval programme. I’ve spent a little too much time on the UFO/ alien subreddit reading all the crazy theories, and although I’m highly sceptical, I’d be lying if I said I wasn’t slightly intrigued by what’s going on. Beings from another dimension, the possibility that it’s actually us coming with a warning—that’s an interesting take and one that I wanted to build into this little parody piece I’ve done. Starfield seemed like a relevant game to piggyback on, as the recent gameplay trailer that this mimics was all about finding life within the universe. Wouldn’t it be insane if it was already here and we’d all just been kept in the dark? Aliens, UAPs, AI, simulations—it’s a nerds-wet dream really, isn’t it? And with the Game of Thrones showrunners making the new Three-Body Problem TV series for the start of next year… We’re entering the new sci-fi age, and I’m all for it… Unless aliens are actually real demonic entities trying to cause humanity harm, then it’s a solid nope from me!

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Rob Like A Robot: How To Be Creative When A.I Does It Better

After a year of deep research into artificial intelligence and its impacts on human creativity, I’m proud to announce the release of my book “Rob Like a Robot: How to Be Creative When AI Does It Better.” This 244-page guide represents the culmination of everything I’ve learned about generative AI and how we can use it to augment our creative potential.   The genesis of this book was in early 2023, when tools like DALL-E, Midjourney, and Stable Diffusion first captured the public imagination. As a multimedia artist and content creator myself, I was fascinated but also apprehensive about what these new technologies meant for human creativity. Throughout the year, I dove headfirst into testing these AI systems, reading extensively, building online resources via YouTube, and writing up my thoughts and findings into this book. My goal was to gain a comprehensive understanding of the current state of AI and use that knowledge to help fellow creators navigate this technology. What I’ve come to realise is that AI is not a threat to human creativity, but rather an opportunity. When used thoughtfully, it can free us from repetitive tasks and allow us to focus on the parts of the creative process that require emotional depth, imagination, and a human perspective. The book aims to show readers how to view AI as a collaborative tool that enhances their unique creative voice rather than replacing it. In Rob Like a Robot, I guide the reader through the exhilarating world of generative AI using a mix of storytelling, concrete examples, and philosophical insights. We explore leading tools like Midjourney, Stable Diffusion, and ChatGPT and see how they can augment photography, visual art, writing, music, game development, and more. But I also devote significant attention to the ethical implications of AI, looking at issues like copyright, deepfakes, and dehumanisation. The aim is not just to marvel at the technology but to responsibly integrate it into our creative lives. Rob Like a Robot also draws on lessons from creative luminaries throughout history to provide timeless advice on nurturing imagination. I share my own trials and tribulations in shaping a fulfilling creative career. And I speculate about the future of human creativity as AI becomes more sophisticated. Ultimately, the book is about discovering your unique creative voice and using technology to express it to its fullest potential. For anyone looking to understand this AI-powered creative revolution we’re living through, Rob Like a Robot is an indispensable guide. It’s a roadmap to help artists, writers, designers, and creators of all kinds collaborate with AI in their quest for self-expression and self-actualization. I hope it will inspire people to think deeply about the relationship between technology and creativity and to pursue innovation with ethics and humanity in mind. If AI is our future, let us shape it with care to uplift the human spirit. Want to know more about it you can read more here.

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Diving into the Wes Anderson A.I Meme Phenomenon with a Twist

Over the past week, the internet has been flooded with videos parodying Wes Anderson’s unique filmmaking style, transposed onto pre-existing franchises. High-profile parodies include a Star Wars homage by Curious Refuge and a Harry Potter spin by PanoramaChannel. The prior of these creations not only went viral due the influence of its LA-based marketer/ creator, but also because Anderson’s quirky aesthetics harmonise well with the constraints of current A.I-driven art tools.    Despite their popularity, A.I-driven creations like these remain a hotbed for debate. Fear and excitement run rampant in the creative sector, sparking contentious discussions about the future of human labour in a world increasingly dominated by A.I. I recently saw this tension firsthand in LA, where writers were picketing outside Universal Studios, expressing fears that cutting-edge technology like ChatGPT could eventually replace them. While I empathise with these concerns, my experience in the creative sector has taught me one immutable truth: adaptation is key. Our industry moves at a relentless pace, and anyone who fails to keep up risks being left behind. Thus, regardless of personal preferences, we need to acquaint ourselves with emerging tools if we want to stay relevant in the creative world. With that in mind, I decided to dive into the Wes Anderson A.I meme craze and craft my own version. So with the help of various A.I tools I created a Pokemon parody called ‘The Grand Isle of Snorlax’ Here’s my process:     Crafting a Script with ChatGPT The first phase involved creating a script using ChatGPT. Over several conversations, I fed the A.I with themes and ideas, iteratively refining the output, and handpicking a list of actors who might be humorously suited for the characters. Image Generation with Midjourney Next, I employed Midjourney to generate images. I hadn’t used Midjourney before, but I was pleasantly surprised by the striking results. While the images still required a bit of Photoshop and cleaning up for a professional setting, they were quite sufficient for creating an engaging internet meme. High-Resolution Refinement with Stable Diffusion and Photoshop As the default Midjourney output was 720p, I decided to upscale the images to 4K using Stable Diffusion. This enhancement not only sharpened the images but also helped facilitate the use of Photoshop’s ‘Select and Mask’ feature. With this tool, I could separate the characters from the backgrounds more efficiently than the pen tool, significantly reducing the time spent on isolating components that would later be animated in After Effects. Animating Stills with D-ID Wanting to bring life to my stills without investing too much time, I turned to D-ID. With D-ID, you input an image and a silent 5-second mp3 file, and the tool creates a stylized motion effect. Although you don’t have much control over the output, it serves its purpose for quick meme-style videos. D-ID again doesn’t output at the highest resolution but this was a quick fix in DaVinci Resolve. A.I Voiceover Magic with Elevenlabs Finally, I used Elevenlabs for voice overs. It was my first experience with their service, and I was taken back by the improvements in A.I voiceovers. Although the service may pose a threat to traditional voice actors, the ability to make edits and perform multiple takes makes it a powerful tool. When paired with Adobe’s voice enhancer tool, it’s easy to forget that you’re not listening to a human voice.  Enriching the Experience with Assets & Music from Envato Market & Artlist Many Wes Anderson A.I memes tend to overlook a key component of dynamic storytelling: an evolving musical landscape. A common pitfall in these memes is to ride out a single track from beginning to end. However, seasoned editors know that well-curated sound design, skillfully mixed SFX, and varied music greatly enhance the video’s energy and keep the audience engrossed in the narrative. Thus, for my own meme, I decided to source a more diverse range of stock assets and music from Envato Market and Artlist. Capturing Wes Anderson’s Colour Palette Another element that seems to elude many of the A.I memes is an authentic colour grade that emulates Wes Anderson’s iconic visual style. I found the perfect solution for this in Premiere Pro’s Lumetri Color panel, with its Color Wheel and Match tool. This feature lets you borrow the colour palette from a still frame and apply it to your image. To truly capture the essence of Wes Anderson, I used a scene from the Grand Budapest Hotel as my colour reference and cranked up the Faded FIlm setting. Reflecting on A.I’s Disruptive Potential There’s no denying that A.I will drastically reshape every industry it permeates. It raises profound questions about our very human identity in a future where robots can outperform us in nearly every domain. I spent close to 18 hours on this project from start to finish, I can see a future where much better pieces of media are created in a push of a button. In the entertainment sector, we’re about to witness a seismic shift similar to the advent of social media. The ways in which we consume and interact with digital entertainment are on the brink of a transformative evolution, for people working in the creative sector this is terrifying. We’re all worried about our livelihoods but for the average consumer, there’s about to be a content golden age where they’ll finally be able to create at the same level as the pros. Navigating Licensing in the Age of A.I The intricate entanglement of A.I with human input necessitates a thoughtful approach to licensing and copyright regulations. Some argue for stricter oversight, others propose more explicit copyright guidelines, considering that much of A.I’s current foundation is built upon prior human creativity. Presently, most A.I memes skirt around copyright infringement due to being parody and the clear markers of artificiality, aligning them with ‘fair use’ regulations. However, as the technology evolves, the distinctions might not remain as overt, muddying the waters around intellectual property rights. Unfortunately, concrete solutions to this impending

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How I Used AI To Make A Theoretical Video Game Expansion

As someone who has worked in the video game industry, I’ve always been fascinated by the endless possibilities of game expansions. Recently, after my brother saw a tweet by one of the Slay the Spire co-creators talking about some pasta based icons he’d made, we decided to put our heads together to create a demo of it using AI tools. With my knowledge of stable diffusion and animation and his of ChatGPT, we set out to bring our ideas to life. We decided to create a full pasta-themed expansion. Our DLC content included new characters, relics, cards, quests, and enemies, all centered around a delicious pasta theme. To achieve our vision, we used a couple of base assets from the game and ran them through Stable Diffusion and Automatic1111. While the initial results were lacking on their own, we used Photoshop and After Effects to finesse the assets and add animation, bringing them to life. The workflow we used was impressive, and it has the potential to speed up game development significantly. In the future, artists will be able to ask AI to swap out certain elements and create variations of their work in seconds. There are ethical concerns though, a lot of artists are currently fearful that they will be replaced by technology which is causing a lot of negativity around these tools. As a content creator experimenting with these new tools I do realise I walk along this grey area at the moment, which is why I’m constantly giving credit to the original creators and showing them in a positive light. I was quiet disheartened when it came to releasing the video and upon going to credit the lead artist on Slay the Spire Bruce Brenneise, I’d seen that he’d taken an anti A.I stance on his Artstation. If you like Slay the Spire and want to support human artists, you can subscribe to Bruce’s patreon for as little as £1 per month on his Patreon. I suspect as time moves forward there will be much less stigma around A.I tools as they become the norm. Overall, using AI tools to create a theoretical video game expansion was an exciting and eye-opening experience. As AI technology continues to evolve, we can expect to see even more innovative uses of this technology in the gaming industry.

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Anime Character Design and Animation, Stable Diffusion, Photoshop and After Effects

In this 2 part tutorial I walk you through my process of generating characters using Stable Diffusion and Automatic1111. In Part 1 we use the A.I tools along with Photoshop and Inpainting to tweak the design and prep the character for animation. In Part 2 we take those elements into After Effects to rig, animate and finalise the composition. I’ve taken advantage of the ProtoThing 200 model which I sourced from Hugging Face. Hugging Face is a great website with hundereds of models created by the A.I Art community. Just a heads up, if you’re considering using a local installation of Automatic1111 you’ll need a graphics card with at least 4GB of VRAM, the more you have the better as it can be quite taxing on your machine. Unforunately Mac users will have to wait as well as it is currently not supported. I’ve had no issues running the software but have a fairly decent system due to the nature of my work. I’m running it on Windows 11, i9-12900K 3200 Mhz 16 Core Processor, 64GB RAM with a RTX 3090TI GPU. There are a couple of things I need to iron out with the workflow. I still don’t like a lot of the A.I masking tools I’ve tried, just doesn’t seem to grab the fine details all that well which is why I’m still more likely to use the pen tool unless the rotowork can be slightly scrappy. I’m really happy with how this one turned out, very nearly feels like a splash screen you could find in a videogame. If you’ve found it useful or have your own workflow ideas be sure to get in touch in the comments!

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How to Create and Animate a Landscape with Parallax: A Tutorial

The advancement in technology has made it possible to create visually stunning landscapes with ease. With Stable Diffusion and Automatic1111, you can quickly generate a digitally illustrated background image, like a castle, using models from websites like Hugging Face. In this tutorial, I will use Anything V3 to create our landscape. Step 01: Generate the Image in Automatic1111 It’s as simple as downloading the software from Github, grabbing a model from Hugging Face and then typing in a prompt. I’ve found that ‘quality’ keywords work better at the start with the more descriptive elements about the scene falling towards the end. Step 2: Creating the Depth Map Once you have generated the landscape in Automatic1111, import it into Photoshop and create a Depth Map. The Depth Map will be used in After Effects to animate the landscape. Step 3: Animate the Landscape in After Effects Import the Depth Map and the landscape into After Effects and use it to animate the image. You may need to do some roto work to polish up the final result. Step 4: Upscale the Video with DaVinci Resolve If you want to take the animation to the next level, consider using DaVinci Resolve’s generative tools to upscale the video. This will help increases the overall quality of the asset. Bonus Step: Use Mobile Apps for Automation Mobile apps like CapCut are now automating the process of creating a parallax effect. Although the results may not be as high-quality as those created in After Effects, it demonstrates that the technology is constantly improving and becoming more accessible. To conclude, creating and animating a landscape with parallax is easier than ever before. With the use of Stable Diffusion, Automatic1111, Photoshop, After Effects, DaVinci Resolve and mobile apps like CapCut, you can bring your landscape to life in a matter of seconds.

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AI Anime Generator

After leaving a struggling gaming marketing agency and assessing my priorities, I knew I wanted to build something my fiancée, a huge anime fan, would enjoy. I leveraged my decade of experience in video production and motion design, and combined it with cutting-edge AI software like ChatGPT, Stable Diffusion, Automatic1111, and AnythingV3. My original goal was to complete the project in a week, but I soon realized that was unrealistic. Instead, I set a new goal of 100 hours, and with help from the A.I, I managed to create over 400 characters, 200 concept images, and 49 backstories, all voiced and edited by myself. If I had hired artists to do this work at professional day rates, it would have cost anywhere from $64,500 to $283,201 and taken 625 to 1826 days to complete. But with the help of Stable Diffusion and Automatic1111, the only cost was my electricity bill and subscriptions to Adobe, Artlist, and Envato. While there are other anime art generators on the market, like NovelAI and Holara, none are as free and flexible as Stable Diffusion. However, there is currently a lawsuit against Stable Diffusion with a lot of misinformation about how diffusion actually works. It will be interesting to see how it plays out. It could either force the art world to adapt and output more high-quality work, or it could give corporations more power over copyright, making it difficult for small artists to produce original work without fear of infringement. Overall, this project has been an incredible learning experience and I’m excited to see where AI-generated/ assisted content goes in the future.

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Prompt Gods | An A.I Art Series

Welcome to Prompt Gods, a 12 part series highlighting some of the creators whose illustrations and paintings have inspired the very AI that could bring the art industry to a stand still! Love it or hate it, artificial intelligence is here to stay. Will licensing ever catch up with the technology? Will the visionaries behind the original works be remembered? It’s my hope that this series will shine a light on these people for decades to come. So, much happened over the course of making this series, new Stable Diffusion models were released with less artists data included. A whole anti A.I movement formed in a large part of the art community (atleast on Twitter), and big and little creators alike have chimed in with their thoughts on the ethics of the tech. For full transparency, the entirity of the art in this series was generated using prompting in Automatic1111 and the 1.5 model from Hugging Face. No img2img other than a little inpainting to fix some dodgy eyes. I wanted to explore this new technology by getting involved, exploring the tools and arising attitudes around the A.I art space. I’ve always been facinated by technology and for the last decade have been in situations where my creative jobs have been under threat from it. I was originally a motion tracker at an animation studio that got bought by Epic, it was known that our manual tracking data was contributing to a dataset that would eventually automate our job role. Although I was a tiny part of a much bigger machine, the software I was contributing to eventually became the metahuman creator. Knowing this was the plan, I left to develop skills in other areas which coincidentally are all under the same threat of A.I today. Instead of being fearful, I’m accepting the challenge and am trying to carve my own destiny out of this ever changing landscape by getting ahead of the curve. And I encourage everyone to do the same. Evolution is hardcoded into the universe and we’ve existed as long as we have because of our ability to adapt. It seems the speed at which we will have to do so is increasing exponentially, making it much easier to fall behind! Don’t fall behind!

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