James Cunliffe

3D Animation | A.I Animation | Animation | Virtual Production

The future of 3D animation: virtual reality, augmented reality, and more

3D animation is a rapidly evolving field, and the future looks bright with the emergence of new technologies such as virtual reality (VR) and augmented reality (AR). These technologies are opening up exciting new possibilities for 3D animators and are set to revolutionise the way that we experience 3D animation. Here’s a look at the future of 3D animation:

Virtual reality:

Virtual reality (VR) is a computer-generated simulation of a three-dimensional environment that can be interacted with in a seemingly real or physical way. With VR, 3D animators can create immersive and interactive experiences that allow the audience to fully engage with the animation.

Augmented reality:

Augmented reality (AR) is a technology that overlays digital information on top of the real world, creating a composite view of the two. With AR, 3D animators can create interactive and immersive experiences that combine the real world with the digital world.

Real-time rendering:

Real-time rendering is a technique that allows 3D animations to be rendered in real-time, as they are being created. This opens up exciting new possibilities for 3D animators, who can create and iterate on their animations in real-time, without the need for lengthy rendering times.

AI-generated animations:

Another exciting development in the field of 3D animation is the use of artificial intelligence (AI) to generate animations. With AI-generated animations, 3D animators can create unique and original animations that are not possible with traditional techniques.
Overall, the future of 3D animation looks bright, with the emergence of new technologies such as VR, AR, real-time rendering, and AI-generated animations. These technologies are opening up exciting new possibilities for 3D animators and are set to revolutionise the way that we experience 3D animation.

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James Cunliffe

Creative & Multimedia Artist

A full-time creative sharing the journey.

Previously an animation technician for a subsidiary of Epic Games. As well as a digital producer, creative director, and gaming media content lead for multiple award-winning agencies.

I lead end-to-end content delivery, shaping the idea, building the plan, and directing execution through production + post.

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